Giving back to the industry that gave us everything
We are a group of friends and investors united by our love for video games and who created a fully privately owned venture fund exclusively for core and indie multiplatform licenses
Our product-centered approach aims at filtering, assessing and early funding impactful PC & consoles titles that will drive traction and revenues
We have a fifteen years know-how in the industry and brought our former gaming companies to high profitability and up to the point of publicly listing them
We work jointly with governments, marketing agencies, payments and distribution service providers to guide the talents of tomorrow on the path to successful releases
We are not a bank, we are not a family office, we are not an institution. Every penny invested comes from our own pockets. You talk directly with the investors, you talk directly with us
We have built brands from scratch. While doing so we gathered an extensive savoir-faire in digital distribution, royalties, payment service providers, social affiliation, influencer marketing, SEO-SEM and monetization of virtual economies
Making indie games is hard and takes time. Productions have their highs and lows. While we are hands off and our teams have full creative freedom, we ensure over the course of the development to get them the necessary help to iterate on their original visions. Hands off, hearts in and there for you when needed.
In an ever denser release schedule, successfully launching a game has become a very valuable craft. Selling games is the core of our DNA, so whether you wonder about your world wide retail distribution, minimum guarantees or about a potential exclusivity with a first party, we are here to help you get the best possible deal.
We witnessed over more than a decade what gamers wanted and delivered it to them
Now we intend to do the same by financing projects players look forward to get their hands on
Pioneer in bringing games distribution from physical to digital in Europe from 2005, he also facilitated the world wide emergence of real money transactions for digital goods linked to virtual economies allowing millions of players to exchange items and in-game currencies in 100+ titles. Pushing his gaming ventures from garage business to an IPO's opening bell, he remains humble in anything he undertakes. His approach of "Players first" bases his decision making entirely on many successful years navigating the gaming industry and giving gamers what they want. Guilty pleasures : MMOs, RPG's, RTS's and a moderate consumption of AAA titles
Kicked off in the industry witnessing the evolution of games distribution working for french start-up Nexway managing retail accounts like Amazon Europe, Deutsche Telekom and publishers like Electronic Arts, Bethesda, Warner Bros, ArenaNet [...]. 2014 he joined Mikel's ventures as head of game operations and helped push the 100 employees structure to outstanding financial results. Quadrilingual and considering Goat simulator as the best game ever created, Bertrand's ultimate goal is to make Game Seer a highly performing entity in funding studios producing iterations that metacritics will unanimously praise. Guilty pleasures : Old MMOs, Souls games and way too many indies
Emmanuel works for or around the video game industry since 1988, from exec-producer to CTO he enjoys pushing projects from scratch to great results be it in hardware, software or content. He worked for companies like AMD, Intrinsic Graphics or Ageia (PhysX by Nvidia) where he evangelized technical solutions for the industry, working on several games projects all over the world. He also worked as Managing director for several studios and entities. More recently he was the CTO of Starbreeze, which is known for games like PayDay 2 or Dead by Daylight. Now consulting for the industry and also the co-founder of Limitless games, a Barcelona studio working on the project Ascendants rising, advising Game Seer on the technical risks and production constraints on multiple projects is exactly the type of challenge he is up to.
Oliver started his professional career in the industry in 2001 as a game journalist for Europe's largest computer games magazine “Computerbild Spiele” from the digital publishing house Axel Springer. Since 2014 he has been advising gaming companies and indie developers in the areas of business development, communication, storytelling and game design. As an Esport- and Game-Consultant, he advises companies from other industries to enter the gaming industry and helps them develop new business models, gamification concepts and communication strategies. Oliver currently works for Game Seer as freelancer and is also co-founder of the regional industry networks gamecity:Hamburg and nextReality:Hamburg (XR)